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Conditions for Learning
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1. IMMERSION
Learner needs to be 'in' the environment or programme
2. DEMONSTRATION
Learner needs to observe and be shown relevant examples
3. EXPECTATION
User (or others) expect learning will take place.
4. ENGAGEMENT
Learner becomes convinced that this will be useful, and can be involved
without (physical or psychological) fear.
5. RESPONSIBILITY
Learner makes own decisions about what is to be learned.
6. USE
Learner has time and opportunity to reflect upon, practise and use new
ideas etc.
7. FEELING ONE'S WAY
Allowance to make mistakes without guilt. Being able to identify what
happened and why.
8. RESPONSE
Feedback from knowledgable others. For best results this feedback is
relevant, timely, non-threatening and readily available.
Note
Within a group, everyone can assist the learning of others.
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